this post is created for the Willem de Kooning Art Academy Rotterdam project week ‘Little Fluffy Toys’, an introduction to Toy design or Character design.

There are two main categories of designer toys:
Urban Vinyl
- these are made made of plastics (vinyl), eg Scarygirl (Flying Cat Toys), QEE (Toy2R), Kubricks
Designer Plush
- these are made of cloth or knitwear, eg Friends With You, UglyDolls, Roadkill Plush
two quotes from the Pictoplasma book:
—
“Its all about the power of reduced and abstract character visualization, and its usage as an global language.”*
—
“…lovable icons as commercial branding tools”*
—
So you could say toy design strongly relates to the (graphic) design of icons and logo’s. But there are more worlds that designers of toys draw their inspiration from, for example:
1 - graphic work (illustration)
2 - animation, video-games
3 - street art
4 - dolls
5 - action figures
6 - fine art, sculptures
And it’s fair to say the inspiration works both ways, and partly due to it’s huge popularity, elements of toy design find their way back into these disciplines, so nowadays there is a lot of overlap between them.
Below some examples for the disciplines mentioned above, this list is by no means complete – it’s just the tip of the iceberg…
1- the classic Michelin mascot Bibendum, or mascottes for the Olympic Games, but also less commercial stuff from illustrators (for instance check Sauerkids from R’dam) that are not stricltly ’street’…
2 - Hello Kitty, Doreamon, Toy Story, Sonic the Hedgehog, and work from animation studios like Strangebeast, FuriFuri, Anima Boutique
3 - KAW’s, Futura, The London Police, Pete Fowler, Mr. Jago
4 - classic stuff like Barbie dolls and My Little Pony
5 - Superhero figurines like Gundam (JP) robots -Manga-, but also ‘collectibles’ from Marvell Comics (US). Action figures are usually taken from famous TV series or comics.
6 - Yoshitomo Nara, Dadara, Picasso, Keith Haring
There is lot’s going on in designer toy world, and to stand out from the mass, the characters concepts seem to get stranger all the time (eg Roadkill Plush). The simplified iconic shapes and figures seem to have all been done (skull, toad, bear etc), but who knows maybe there is some more brilliance out there!
Three main things you need to cover when starting your own brand of d-toy:
- a crazy concept
- original shape
- material
Secondly you may want to think of:
- diversification, create a whole family!
- packaging and or reselling concepts
_______
more examples? check out this huge online reseller:
http://www.taintedvisionsart.com
posted on www.buroduplex.com/blog
* quotes taken from the editorial in the Pictoplasma book.









